Findings from Game of Chains and Beyond
Introduction Game of Chains has wrapped up and we’re excited to present the results of approximately two months of testing on the technology behind Replicated Security. The findings from Game of Chains are the result of 90 validator teams and many core team members working together to stress-test the code behind Interchain Security. Many testing methods (model-based testing, code audits, etc) require the dev team to imagine all the things that could go wrong, but there can still be a big gap between a dev team’s imagination and the kind of chaos that can ensue in the real world. Testnets are run under conditions that are as close to the real world as we can approximate. Instead of running a local testnet on a single machine and simulating various stress conditions in a clean environment, Game of Chains allowed the actual users of the tech to come together and work together on testing the code. Not only did particpiants have to handle the specific scenarios designed for testing, they also had to contend with timeouts, unexpected edge-cases, and interactions that no one could have predicted. Replicated Security (formerly known as ICS v1) has now been tested via: • Private…
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Thank you for the report.
Hey @lexa i liek your reports. Do you wanna come on one of our streams, the citizen odyssey format? The idea of the stream is to get people familiar with particular targets and goals of a project / validator / hackaton. For example, we had one for games of chains. I see you do a lot of work for the chain. Maybe we could open this up a bit more on a stream dedicated to the work you do, especially revolving governance, etc